

Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. New Culture Victory: Spread your culture across the globe, dominate all other cultures. *Note: This content requires the base game Sid Meier’s Civilization® V in order to play. Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. In his intellect and wit, Mond is the character who most resembles Huxley himself.Sid Meier’s Civilization V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. His dry delivery contributes much to the satiric tone of the novel. He uses his power for others' happiness, he explains, not his own.ĭuring his lectures, Mond expresses his unique views on the themes of freedom, happiness, civilization, and heroism. Mond knows the nature of the malcontent - he once was one - but he is committed to keeping the society stable. With Helmholtz and John, Mond discusses the unspoken assumptions of the society they find so constricting, even confessing his own youthful experiments in challenging authority.

Only Mond's extraordinary power keeps him safe from whispers of his dangerous knowledge and collection of unorthodox books. The maker of the rules, as he says, can break them as well, if he wishes. A man of two worlds, Mond is familiar with the history that others are forbidden to know, and so his thinking ranges both inside and outside the present social order.

The Controller, one of the ten men who run the World State, represents a combination of past and present, convention and rebellion.
